Why? What's its purpose? Does it overlap with anything else in this faction's arsenal? Does it fit this faction? (Eg: Giving Nod a mammoth tank doesn't necessarily fit their personality. What my point is, look at the big picture when modifying and adding and deleting units. We've all re-enabled old units like the Howitzer and added most of this stuff. Adding everything and the kitchen sink into a mod might be fun the first time, but it won't be good for balance ,and it sure as hell won't get your mod attention. Get a few people and test it out), see how it works, and go back to the drawing board. Public release? private? Balance changes? New factions? Sit down and look at everything (play with people, not AI. OP: Take a step back, look at this mod, all of it, and decide what you want to do with it. Public assets are also a taboo now? Jesus Christ. 0:00 / 6:36 TOP FIVE MUST TRY MODS for Red Alert 2 Yuris Revenge 2022 with download links tkragon 10. I know nobody here shit out their magnum opus the first time they opened Rules.iniĪnd fewer, moreso, people can make good assets. The only one around here that i'd like to call big brother is LKOĬwe uh, stop being trolls here? Like really, it's his first attempt, it's not balanced, and it's probably n00bish like everybody else's first mod here. That AI won't be bad,but still it's not the best,if you want to learn how to use decoder's AI editor,PM me. ? aircraft types ? (where v3rocket,orca,beagle are) Infantrytypes (where you added the new unit') Oh and about AI help,send me these and i'll make an AI for you: With conscripts,really!!,the normal AI dosen't build too much decrease it's armor too,not only the cost that is. And you'll win unless your opponent build a lot of AA's (Gattling Cannon, Flak Cannon, Flak trooper, etc) This Mod Is Still Growing and all authers of the Voxel(S)/Shp(S) will be CreditedĪctually in any mod,having many (or a few) unit's with opentopped=yes is a bad idea,for example, I did play your mod and put 5 combat choppers filled with the strongest available units and go win in 5 minutes.Ĭan you tell me what unit did you use? Tesla Trooper? Flak Trooper? Tanya? Boris? Chrono Legionnaire? Cause I really wanna know your strategies. Guardion Tesla Trooper (Which Deploys!!!!) Predator (3 men or a whole tank can go inside and shoot out) And to use onlly public Voxels And Shps If i see a good Voxel Or Shp I'll Slam It Into The ModĬombat Copter (Up to six infantry can go in it and shoot out of gunports) The Aim Of This Mod is to extract maximum Pleasure for people who don't have Ares or Launch Base Ect. You Thought It Was All Over But It Has Just Begun Welcome Everyone To Command And Conquer Red Alert 2 Yuris Return!!!! In particular, the improved enemy AI will be an attractive proposition for players who feel like an additional challenge the next time they go up against the computer.Attach signature (signatures can be changed in profile) While purists may prefer to stick to the original, players who are curious about seeing the game tweaked in new directions will be curious about the free enhancements offered by the Command & Conquer: Yuri's Revenge RA2YR Enhanced Mod. A smoother, more fun variation on the game The mod is based on widespread complaints about the original Command & Conquer: Yuri's Revenge and makes a calculated effort to rectify these perceived flaws. It instead aims to keep the core gameplay intact and to smoothen it out and improve it. The Command & Conquer: Yuri's Revenge RA2YR Enhanced Mod does not make drastic new additions, as other add-ons like the Command & Conquer: Yuri's Revenge - A General's Game Mod or Command & Conquer: Generals - Zero Hour ShockWave Mod do. Above all, computer-controlled opponents provide tougher challenges thanks to an overhaul in AI. It introduces a number of alterations to fix what a number of players considered to be flaws in the original game. The Command & Conquer: Yuri's Revenge RA2YR Enhanced Mod is focused on one-player skirmishes against a computer-controlled opponent.
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